Jul 22, 2011, 04:51 AM // 04:51
|
#41
|
Frost Gate Guardian
Join Date: Oct 2009
Profession: R/
|
Maybe now causal PvP won't be a Dervish festival. I feel like an idiot being the only one with another class in Alliance Battles...lol
Dervish Shadow Step, Dervish Shards, Dervish, Derv Derv ahhhhhh.
|
|
|
Jul 22, 2011, 06:13 AM // 06:13
|
#43
|
Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
|
my cries have been heard
|
|
|
Jul 22, 2011, 06:57 AM // 06:57
|
#44
|
Wilds Pathfinder
Join Date: May 2008
Location: UR MOM LOL
Guild: ATTACK OF THE KILLER TOMATOES
Profession: A/
|
Quote:
Originally Posted by drkn
Mesmer
Fevered Dreams (PvP): removed application of Dazed.
|
Loooooool, who didn't see this coming?
Way to not fix the actual problem, as always ANet *golf clap*.
|
|
|
Jul 22, 2011, 08:20 AM // 08:20
|
#45
|
Furnace Stoker
Join Date: Sep 2007
Location: Poznań, UTC+1
Guild: We Are From Poland [Pol]
Profession: N/A
|
Cross-dressed pyjamas emo still has higher armor that Warrior. How silly is that?
|
|
|
Jul 22, 2011, 09:48 AM // 09:48
|
#46
|
The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
|
Just a reminder: This is a discussion thread for yesterday's update. Stay on topic.
|
|
|
Jul 22, 2011, 10:52 AM // 10:52
|
#47
|
Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
|
It's a step in the right direction to fix the FA bugs and I'm pleased about it. However, there's still the problem of leech bots that needs to be properly addressed.
|
|
|
Jul 22, 2011, 10:55 AM // 10:55
|
#48
|
Lion's Arch Merchant
Join Date: Dec 2006
Location: New Zealand FTW
Guild: Ex Talionis [Law]
|
Way to "fix" the problem with the triple dervish + frag mes.
Quickly losing faith in the live teams ability to see problems and rectify them.
|
|
|
Jul 22, 2011, 11:08 AM // 11:08
|
#49
|
Forge Runner
Join Date: Nov 2006
Profession: A/N
|
Quote:
Adjusted the locations for Luxon Longbows in "The Jade Quarry."
Adjusted the timing and AI for jade carriers in "The Jade Quarry."
Adjusted the timing and AI for Siege Turtles in "Fort Aspenwood."
When used by Siege Turtles in "Fort Aspenwood," Siege Turtle Attack now ignores collision.
NPCs and creatures in "Fort Aspenwood" now use the PvP versions of their respective skills.
|
Is this real life??
|
|
|
Jul 22, 2011, 11:41 AM // 11:41
|
#50
|
Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
|
Quote:
Originally Posted by ensoriki
Hence why they should be split from PvP like ritualist spirits.
|
I don't see why PvE needs to be made any easier.
And really, shadowsteps don't add all that much in PvE so it wouldn't really be worth bringing them anyway.
|
|
|
Jul 22, 2011, 11:49 AM // 11:49
|
#51
|
Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
|
Someone help me out here: Did they actually buff Mind Wrack with another functionality?
|
|
|
Jul 22, 2011, 11:53 AM // 11:53
|
#52
|
Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
|
No? They removed the damage it did whenever it caused energy loss.
|
|
|
Jul 22, 2011, 11:58 AM // 11:58
|
#53
|
Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
|
Quote:
Originally Posted by Xenomortis
No? They removed the damage it did whenever it caused energy loss.
|
Oh, right I thought it always ended when you swapped to your low set like wither/malaise.
Lol I just read the pve version, since when has mind wrack been like that???
Last edited by deluxe; Jul 22, 2011 at 12:00 PM // 12:00..
|
|
|
Jul 22, 2011, 12:03 PM // 12:03
|
#54
|
Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
|
Quote:
Originally Posted by deluxe
Oh, right I thought it always ended when you swapped to your low set like wither/malaise.
Lol I just read the pve version, since when has mind wrack been like that???
|
Since the big mesmer update a year or so ago. It was the same update that Fast Casting got a recharge buff for PvE and a casting speed nerf for non-mesmer spells.
|
|
|
Jul 22, 2011, 12:26 PM // 12:26
|
#55
|
Jungle Guide
Join Date: May 2010
Location: Italy, Turin
Guild: Lake
Profession: E/
|
FD nerf was expected, fastest/easiest(most lazy? lol) way to cut the triple derv train in high pvp. Competitive fixes are good anyway, but was surprised by shadow walk shorting.
I only wonder....how long will Anet continue nerfing 2 derv skills at month?
Just fix all toghether if they have actually understood what to hit (but latest updates are steps in right direction i think).
|
|
|
Jul 22, 2011, 01:48 PM // 13:48
|
#56
|
Jungle Guide
|
What's annoying about GW updates/fixes is that even after years of trying and having the community tell them stuff, they get it wrong. This applies to new content and this weird ass skill fixes.
|
|
|
Jul 22, 2011, 03:02 PM // 15:02
|
#57
|
Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
|
I think we need to give Mr. Stumme the benefit of the doubt with this one and the first part of WoC. His mind was on his wedding and work took a backseat. I expect everything from now on to be better.
I kinda like the Mind Wrack change actually.
|
|
|
Jul 22, 2011, 03:11 PM // 15:11
|
#58
|
Lion's Arch Merchant
Join Date: Mar 2008
Location: England
Guild: Activity Can Be An Issue [afk] / Queen And Country [QC]
Profession: Mo/W
|
Quote:
Originally Posted by Xsiriss
What's annoying about GW updates/fixes is that even after years of trying and having the community tell them stuff, they get it wrong. This applies to new content and this weird ass skill fixes.
|
People often criticise anet's work, saying how the players keep telling you what needs to be done, why dont u listen?
Well consider the fact that 99.99% of the suggestions proposed to anet are absolutely horrible, and would do nothing but make the game worse, its not all that suprising that they ignore a lot of people's requests. People simply just dont understand what skill balance is.
Best example is all the people who sit here saying "wheres my ele/paragon/ranger buffs??????". gw needs NO more buffs. nerf back the OP stuff, then other stuff which has always been somewhat balanced, wont seem so bad/useless. Unfortunately this is a really big job, and despite the stick that anet get, their updates regarding skill balance are "usually" aimed in the right direction, just unfortunately they are not swinging the nerf bat quite as freely as many people would like, taking a much more cautious approach.
The best analogy i can give for it is this:
In your garden you plant a little bush and some other flowers, for a while its nice, the bush then grows out of control into an enormous hedge(ie- dervishes), its now so big that you cant see the other plants in your garden. What do u do????
a) Buy some new really big plants to go with ur massive hedge. (buff other stuff)
b) Trim the hedge back.... (nerf the actual problem)
I dont think it takes a genius to see the obvious answer.
|
|
|
Jul 22, 2011, 03:25 PM // 15:25
|
#59
|
Academy Page
Join Date: Jul 2009
Profession: N/
|
To use the previous analogy of a flower garden, ANet appears to be going with an entirely different option:
c) remove the flowers, no problem with an overgrown hedge if there's nothing else to see.
It's not the best fix, but it could be a temporary solution while they work on solving it for real (flowers can be replanted).
|
|
|
Jul 22, 2011, 03:28 PM // 15:28
|
#60
|
Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
|
Quote:
Originally Posted by floor
Best example is all the people who sit here saying "wheres my ele/paragon/ranger buffs??????". gw needs NO more buffs. nerf back the OP stuff, then other stuff which has always been somewhat balanced, wont seem so bad/useless. Unfortunately this is a really big job, and despite the stick that anet get, their updates regarding skill balance are "usually" aimed in the right direction, just unfortunately they are not swinging the nerf bat quite as freely as many people would like, taking a much more cautious approach.
|
For the most part, you are correct. There is absolutely no way to achieve good balance if OP classes and skills are dominating. The problem is that there are, at the same time, several skills that have always been crappy (even before the powercreep) and that still are crappy. Simply nerfing all the OP crap isn't going to balance alone. While nerfing rits, necros, and mesmers in PvE would make the format more balanced, it would be so much more effective if the underpowered professions were buffed slightly to reach a happy medium point. I'm not talking about the rediculous buffs that anet tends to do, like the spirit or mesmer update. I'm talking about slight buffs that would make those skills that have always been crappy somewhat less crappy.
One extremely generalized way to look at it is by profession. If the mesmer, necro, and rit are the most powerful professions in PvE and the ranger, paragon, and ele are the least powerful professions in PvE, nerf the first three to the level of the professions in the "middle" of the power spectrum, and buff the underpowered professions to the level of the professions in the middle. Obviously, this is somewhat generalized, but it gets the point accross that balance can only be achieved through a combination of nerfs and buffs (though at this point in the game, far more nerfs are needed).
Last edited by Neo Nugget; Jul 22, 2011 at 04:37 PM // 16:37..
Reason: If you have a problem with moderation, PM a moderator.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 06:49 PM // 18:49.
|